This lesson shows students how they are a vital part
of the economic world. Through stories and role playing, students become
aware of the impact their purchasing choices have on the economic situations
of their families and themselves.
"Setting the Stage" - Before starting the program,
ask the students: What do you buy with money? Do you go shopping with
your family? What do you go shopping for? What do you like best about
shopping?
"Choosing What To Buy"
Touch-screen activity - The lesson starts with a shopping activity
on the Learning Station. This segment requires the teacher to provide
the students with 10 coins. (Use real coins, buttons, or play money.)
Students can purchase whatever items they wish by touching the item
on the Learning Station. The item will then go into the shopping basket
on the screen. As each item is purchased, the student must pay the storeowner
(teacher) for it with a coin. The cash register will keep track of how
much 'money' is spent. Students must make careful choices as there are
not enough coins to purchase all items. (This activity can be done individually
or as teams.)
Optional - Have a toy register or box for the money. Role-play this
activity as a store-owner and customer by using the appropriate dialogue.
("Welcome to my store." How may I help you today?" " Are you looking
for something special?")
Hands-on activity- Another approach to purchasing decision-making
is provided on an activity sheet which illustrates a shopping cart and
images of 9 items which can be purchased. This coloring project allows
the student to choose only 6 of the 9 items shown. This is due to limited
coins and to encourage wise product choice. If time allows, students
can color the items before cutting out the ones they choose and gluing
them to the paper cart to take home.
"Needs Vs. Wants"
This segment shows the students the difference between need and want.
Encourage discussion about what products or services we must have in
order to survive compared to those we enjoy but do not require. Encourage
original thoughts; then have students use these thoughts in full sentences.
"Economics"
Through the telling of a story about Bill and his favorite teddy bear,
this segment introduces the students to the variety of steps necessary
in the production of Bill's bear. The story chronicles the events involved
in bringing the bear from the toy factory to a store and, eventually,
to becoming Bill's favorite toy. In child-friendly illustrations, the
process of production, transportation, purchase and use are demonstrated.
"Process of Economics"
Touch-screen activity - With the images of Bill and his teddy
bear on the screen, students choose the appropriate pictures on the
Learning Station and put them in correct order according to the sequence
of events as described in Bill's teddy bear story. New vocabulary is
introduced which includes 'transport', 'purchased' and 'produced'.
"Plan A Party"
Touch-screen activity - This is a project that requires teamwork.
Students are instructed to plan a birthday party. The image on the Learning
Station shows a row of stores. Each store has a sign representing an
item to purchase (cake, balloons, etc.). Students can pick only 4 items
to purchase. The team must decide what 4 items to buy based on group
decision making and limited coins available. The items are then chosen
on the Learning Station. As they are chosen, the items will appear as
icons at the bottom of the screen.
Videotaping activity - The team of students then must explain
what they have chosen and why. Encourage strong, clear voices and full
sentences as you videotape their presentations.
Teacher note - Use the reset button on the Learning Station
after each group. When all groups have given their presentations, activate
the forward button on the tool bar to advance to the next part of the
lesson.
Hands-on activity - After the videotaping activity, give the
students the preprinted pictures of the party and the party items. Students
are again instructed to choose 4 items to purchase for the party. Will
these items be the same or different from the Learning Station choices?
While, students cut out and glue the images to the party picture, talk
about their choices and why they were made.
"Help Mr. Green"
Touch-screen activity - In this activity, students must match
price tags on various items to the appropriately marked tables in a
store. Tags on the items are marked with 1, 2, or 3 dots representing
prices. The tables have signs indicating these numbers. The students
must put the similarly numbered items and tables together. This is a
numbers matching game on the Learning Station which encourages association
and also provides exercises to assist in the development of the child's
motor skills.
"Product Quality"
Images are presented on the Learning Station depicting several different
items. Some items are shown to be of superior or 'good' quality while
others are differently illustrated to show items of inferior or 'bad'
quality. Student choose items they would like to have. 'Quality' as
a vocabulary word and concept, is introduced through information and
questions. Encourage discussion about this concept and about why they
selected the items they did. Talk about quality vs. quantity. This discussion
encourages reasoning.
"Supply and Demand"
The concept of supply and demand is now introduced. Using images on
the Learning Station of a snow-shovel store during warm and cold seasons,
the student decides when a snow-shovel would most likely be purchased,
and when a snow shovel would be in demand. (How much would they pay
for a shovel if they really needed one?) Encourage discussion about
this concept and about other products the student may use (i.e., a popular
toy, food item, game): Are their favorite items always available? If
not, why?
"Commercials"
Using humorous and exaggerated illustrations, students are introduced
to commercials and the claims - sometimes seemingly unrealistic - which
are made through commercials. Encourage discussion: Where do they see/hear
commercials? Do they like what they see/hear in commercials? Would they
buy the product presented in the commercial? Do they think the claims
are true? Discuss different commercials the students have seen.
Videotaping activity - After discussing the commercials and their
purpose, students then have the opportunity to create their own commercial.
If this is difficult for some students, they can recreate one of the
commercials they just watched. Encourage creativity. Is the product
real? If time allows, videotape the commercials to look like a television
commercial. Ask the 'audience' if they would buy the item after each
commercial is presented.
Before Students Go Home - Review
Vocabulary words - purchase, products, produced, transported, quality,
supply, demand, commercial
Talk about how the cost of an item influences our choice to purchase
Talk about needs vs. wants in purchases
Review quality vs. quantity
Supply List for Activities
"Today I Discovered" - parents handout
10 coins (real coins, buttons or play money) per student
Preprinted handouts (2) to color, cut and paste - shopping carts with
product cutouts to color and glue
Preprinted handouts (2) of party scene and items to buy
Videotape
|