This lesson introduces students to the world of economics
using simple stories and fun illustrations. Students are made aware
of the basic concepts of bartering and purchasing, and are shown how
these concepts affect their everyday lives.
"Setting the Stage" - Before starting the program,
ask the students: How are the toys they own acquired? Where does their
food come from? How do they get new clothes?
"The Cave Family"
This lesson starts with a short introduction to a cartoon cave family.
This illustrates how people have always needed food, shelter and clothing,
and the early ways humans acquired these goods.
"From Modern Cities To Prehistoric Times"
Touch-screen game - On the Learning Station, illustrations depicting
a busy city appear. Students 'touch' modern buildings, vehicles and
homes one by one as directed. As these items are touched, they disappear.
As they disappear, talk about how many of these items and services are
really needed and how, sometimes, we expect something to always be there
and 'take it for granted'. Discuss things they may 'take for granted'
and choices they might make if circumstances changed. Encourage role
playing as the cave family - as directed by the accompanying narrative.
Hands-on activity - Using the preprinted handouts (on the disk),
students circle the items they currently have/use that were not part
of the life of a cave family.
"The Start of Trade"
By introducing the students to activities performed by farmers, ranchers
and fishermen, they are made aware of the origin of some food and clothing
products. Students are shown that when food crops and other goods are
abundant, they can be traded by the owners for some other product which
is needed or wanted. Students then participate in role playing and discussions
to ensure their understanding of this concept.
"Trading For Clothes"
The word 'barter' is introduced and illustrated by humorous images.
The wives of the farmer, rancher and fisherman admire each other's goods
and eventually trade amongst themselves; each acquires 'new' and 'different'
clothing from the others.
"Trading For Pizza"
To make the bartering lesson more relevant, this activity encourages
students to barter with each other for pizza.
Hands-on activity - The teacher divides the class into four groups
for this bartering exercise. Each group will have a product needed by
the other groups to create a pizza. Students must barter with each other
in order to obtain all of the ingredients for their pizza. Some students
may not want all of the items available, others will. Encourage discussion
during this activity. Would their individual food items be as tasty
alone? Would their pizza be tastier with multiple food items? How did
bartering for items help the student get what he/she wanted on their
pizza?
Videotape activity - This activity can be either in the form
of individual reports - after 'pizza' is completed - or a collective
presentation during the process of bartering. If individual reports,
have the student explain the meaning of 'bartering,' its importance
in acquiring goods/services and how they used this process to make the
pizza of their choice. If you video as a collective presentation, encourage
discussion on the same topics while the students are engaged in the
process:
Group 1 - 'pizza dough' - tan-colored round paper (or paper plates)
Group 2 - 'pizza sauce' - red tissue paper or construction paper
Group 3 - 'cheese' - shredded yellow or white paper
Group 4 - 'pepperoni' - round cutout circles of construction paper
"Bartering to Money"
Students are shown that bartering was very successful for trade years
ago. But, over time, this process became cumbersome and inconvenient.
To replace bartering, another exchange system had to be designed - this
new exchange system was called 'money.' This segment encourages discussion
about solving problems involved in the bartering system and how a newer
process (money) may be a solution. This segment illustrates how exchange
systems may change over time, but our need for food and other goods
remains constant.
"What Can You Buy With Money?"
Using a multitude of images depicting all aspects of life, our need
for food, shelter and clothing are illustrated. In this segment, students
are introduced to the use of money in acquiring goods and services.
They are also shown that recreational activities often require money
in order for one to participate. Students discuss activities in which
they participate which require money.
"The Exchange of Money For Goods"
Students are shown how a product is produced, transported, displayed,
purchased and used by consumers. Using cartoon illustrations, the product
- a child's blanket - is followed from the sheering of a sheep; to the
blanket factory; to a truck transporting it to a store where it is displayed
on a shelf, then, eventually, purchased. Encourage discussion as questions
are asked throughout this segment. This process is designed to reinforce
the learning of the sequence of events -from sheering to purchase -
and allow for questions. Students will be asked to re-enact the sequence
of events in the next segment.
Touch-screen activity- Images of the steps illustrating the product
flow of the blanket are again presented on the Learning Station. This
time they are out of order. Students must choose the appropriate images
and put them in the correct order. The end result will resemble a comic
strip.
"Shopping For Your Family"
Touch-screen game - This Learning Station grocery shopping game
allows the student to make choices as he/she determines what to buy
from the selection presented. As purchases are made, the displayed amount
of coins is reduced. The student realizes there are not enough coins
to buy all the items represented on the screen. Decisions must be made
as to what can be bought with the given amount of coins. Divide the
students into 'shopping teams', determined by the number of children
in the class. Encourage discussion and teamwork as they determine what
to buy and why.
To finish the lesson, reproduce the activity sheet (provided
on disk) with the comic strip panels from "The Exchange of Money for
Goods" blanket story. Students must remember the sequence of events
and put them in the correct order by numbering them. Some students may
need assistance from the teacher, or other students, to write the numbers.
Students will take this sheet home to help describe what they learned
from this lesson to their parents.
Before Students Go Home - Review
Why do we need money?
What did people do before there was money? (Barter)
How did bartering help you create the pizza you wanted?
Talk about the teamwork and negotiations required in bartering and how
everyone may benefit.
What do you do that requires money?
Review the sequence of the production of the blanket.
Supply List for Activities
"Today I Discovered" - parents handout
Supplies to make paper pizzas - construction paper or paper plates for
pizza shell, shredded paper or tissue for sauce, shredded paper, tissue
or yarn for cheese, scissors & glue
Preprinted handout to color - comic strip sequence of blanket production
Preprinted work-sheet of food, shelter and clothing items
Videotape
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